Our artist brought this game to our attention and since we’re all 8-bit gamers were loving this game so far. The synopsis entails a journey through unforgiving dungeons in this 90’s inspired action-adventure, where a young hero rises to prevent a war of the elements.
This really seems like a very colorful version of Zelda which I’m loving. Only more of an RPG and much longer with a bit of Super Mario in the mix.
The character is genius. Beautiful artwork is included with this game with a very strong character by the name of Snow.
If you can, please donate to their campaign HERE. Every dollar helps.
Nintendo has done it again! History!
Nintendo has brought numerous surprises this year at E3, from their Nintendo Direct conference, to their Super Smash bros invitational, and now their roundtable conference and they had ANOTHER huge surprise to fans.
Judging from the trailer, some of his attacks, turns him into the classic 2D Pac-Man. It seems he threw some pellets and then turn into the a huge version of the 2D pac-man damaging everyone in his path for his final smash. So exciting! We all know Pac-Man plays no games. He CREATED games.
Enjoy some images below:
I always knew the newer Final Fantasy games were never up to par. Final Fantasy IX was marked as a farewell to the series, and as fun as Final Fantasy X goes, I think storywise it wasn’t as strong as its predecessors. Still good though I still consider it to be part of the main set.
Final Fantasy X-2 came out which reminded everyone of a bad Disney sequel, and from there it was a downward spiral. The online games are ok but honestly, weren’t quite for me. I tried to get into Final Fantasy 11 but it was a complete 180 compared to every other Final Fantasy. Then Final Fantasy XIV came along and I tried my hardest to like it but it felt more like a cleaned up WoW-clone than anything else, so after a 4-month period I laid the game down to rest.
So it’s extremely refreshing to finally hear Yosuke Matsuda admit to the newer set of games not being up to par with the first set of ten. He says,
When we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience.
He did an interview recently where he admits the company tried to appeal to the broadest audience possible but will be returning to their practice of catering to niche markets.
This is certainly good news for any person who is a fan of the games before Square Soft became Square Enix.